Hear mii.com exclusive conduit hands on impression. ( fan submission)
By Michael Turner
A.k.a Wiinewd
The conduit, my most anticipated game of 2009 for wii. After first hearing about the conduit I was hoping it was going to be the game I've been dreaming of to see on the wii. As weeks go by and more info is leaked on the game though high voltage software and there new partners in success sega. With announcement like 16 players online, later confirmation of wii speak, possibilities of wii motion plus use and first time ever attention to detail of the visual presentation in a wii game as it's highlight. From weeks to months of anticipation hearing tons of exciting news released about the game like this, the idea that this could be the game that not only I have been waiting for but every hardcore wii owner has was starting to seem more and more apparent.
Here you can notice the extremely detailed bump and normal mapping
It's Saturday February 7th at the new york city 2009 comic-con and my anticipation for the conduit has gone through the roof. After about 2 hours of waiting in line just to get in I rapidly ran off to the Sega booth as it was my highlight for being there. At first glance of the conduit I said wow its really colorful. It was somewhat because of this the game stood out as sega's flagship title and has the 5 best looking game at comic-con in my opinion. As reached closer I noticed something great , for the first time high-res textures on wii that were even more glamorous up close. After starting at the game for 30 minutes start everything was looking incredible. Also the light also received a huge upgrade which is now fully dynamic.
As i finally got to play the game after around the first hour i started off by tweaking the controls and trying out the impossible difficulty mode. Once i realized how impossible it was i thought it would be best to just tone it back down to normal for the A.i. became really aggressive and even at normal still posed as a challenge. This is good for anyone wondering if the game was too easy. About 2 minutes in realized the game was so difficult for me because the controls were to way to sensitive even at 40 percent. I'm glad at the fact that it has mouse and keyboard precision, but when your standing and pointing at the screen the slightest cough or hand movement could send your cursor flying across the screen. I was beginning o get a little frustrated with the game for the fun factor wasn't really sinking for me because I spent most of the demo time tying to get the pointer to steadily aim at my target.
As far as the game itself goes it kept a really cinematic atmosphere through out the level with perfect passing, it really felt like an action movie. Many have said the game was like half life, some like perfect dark, and others like Resistance, but after my play through there analysis seemed also-ran as the game felt completely fresh to me. You may have heard this many times before but the controls really severed the experience into something new and amazing and has met nearly ever expectation I had for the game and will not disappoint wii owner when it is released this summer.
Use the all seeing eye to solve in game puzzles to unlock hidden area's
On most fronts the game lived up to all expectations from the detailed reload animations and bump mapping to the cinematic presentation with voice talents from Morgan Shepperd and amazing sound design from Diego stocco. There were a few graphical gripes I experience throughout my play through though such as major slow down and a still not locked 30 frames per second. Also I was a Little disappointed at first glance of the game when i saw that even as good as it looks, like every other wii game it has a washed out pixelated look once your up close to the t.v. which knocked it back from amazing 360 like visuals to amazing high end wii game. Still the game looks great and i must say I was very pleased. The game will not be released until summer so im hoping these problems will all be fixed and if so then wii gamers are in for a huge treat. I will even go as far as to say that this might be a game of the year nominee for 2009. There are no reasons to worry about the game anymore everything seems to be falling in place perfectly. Thank you guys at high voltage software and Sega for this amazing game and i hope to try out multilayer soon. Please everyone go now and reserve your copy for summer of 09 now at your local gamestop.
stay tuned as I get more detailed in my review of the game when it releases!