Lyf-Highwind wrote:
mabye ur just horrible shots:P
If I'm playing somebody
locally and am standing
right in front of him then there is no reason for him to bleed as much from his head and not die. if you still don't believe I hit him, it came blood from him when I was shooting him and that usually means you hit someone.
Lyf-Highwind wrote:
and the "shot" weapon is a boom shot, used by the boomer locust if u played story mode, their rocket launchers simply.
this is the end of the 21st century. you would think that developers (especially the ones behind
UNREAL TOURNAMENT) should've gotten a sense of balance and now have understood that rocket launchers are one of the most broken weapons there are. especially since the multiplayer has no vehicles so there is no excuse.
oh and singleplayer sucks. you just stop and pop all the time. woohoo.
Lyf-Highwind wrote:
And you can kill people with the lancer with headshots in less then a round:P
my point here is that an assault rifle should
not have to take that many rounds to kill an opponent, especially when you're shooting him in the head. not to mention the rebounding health meter is waaaay too generous considering half of the weapons take so long time to kill with.
btw I forgot to add the most important thing of all: how broken the melee system is. basically if you use the lancer to kill someone in melee combat you kill him in one "shot" and are invincible while doing so, resulting in some terribly stupid and ridiculous moments. one person killing 4 people with 4 shots by being invincible while he's killing them 1 by 1? that's balance right there. I do see where they're trying to go with this, but it's so poorly executed that it is seemingly just there to be flashy.